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Tag Archive | "BoRT"

October’s ‘09 Round Table Entry – Denouement: The Gameplay Slowdown

Saturday, October 31, 2009

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Designer Denouements How can the denouement be incorporated into gameplay? In literary forms, it is most often the events that take place after the plot’s climax that form your lasting opinion of the story. A well constructed denouement acts almost as a payoff, where protagonists and antagonists alike realize and adjust to the consequences of [...]

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September's '09 Round Table Entry – What Do Spatial Relationships Mean to Us

Wednesday, September 30, 2009

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September's '09 Round Table Entry – What Do Spatial Relationships Mean to Us

Isn’t That Spatial? Every video game has certain benefits and constraints in the way it represents space. Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space-some technical in nature, some design-based. This month’s topic invites you to explore the ways games [...]

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May’s ‘09 Round Table Entry – The Great Wave off Kanagawa

Sunday, May 31, 2009

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May’s ‘09 Round Table Entry – The Great Wave off Kanagawa

A Game Is Worth a Thousand Words: What would one of your favorite pieces of non-interactive art look like if it had been created as a game first? May’s topic challenges you to imagine that the artist had been a game designer and supersede the source artwork-whether it be a painting, a sculpture, an installation, [...]

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April’s ‘09 Round Table Entry – Torture

Thursday, April 30, 2009

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April’s ‘09 Round Table Entry – Torture

Taking Games Seriously, Making Game Seriously: This month’s Round Table challenges you to design a game that deals with a social issue that personally troubles you. The recent months have seen controversy sweep through the video game industry. Whether people are objecting to the use of imagery widely considered to evoke racial stereotypes, or to [...]

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March’s ‘09 Round Table Entry – Fumito Ueda

Wednesday, March 25, 2009

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March’s ‘09 Round Table Entry – Fumito Ueda

About the Author: This month’s topic turns the literary focus from the medium, to the author. If you submitted a post to either the January or February topics, feel free to write about the process you underwent in converting literary themes into gameplay. Did you struggle with anything in particular? Are you satisfied that your [...]

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January’s ‘09 Round Table Entry – Sister Carrie

Saturday, January 31, 2009

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January’s ‘09 Round Table Entry – Sister Carrie

Putting the Game Before the Book: What would your favorite piece of literature look like if it had been created as a game first? ...rather than challenge you to imagine the conversion of your favorite literature into games, I challenge you to supersede the source literature and imagine a game that might have tried to communicate the same themes, the same message, to its audience. Better late than never.

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