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	<title>Comments on: Where is the Last Third of Brutal Legend?</title>
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	<description>A Critical Assessment of Video Games</description>
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		<title>By: FlashMedallion</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-7560</link>
		<dc:creator>FlashMedallion</dc:creator>
		<pubDate>Sun, 23 Jan 2011 02:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-7560</guid>
		<description>Agreed on all counts about it being a shame.  The details that I read were even more shameful; if you want to follow it up for yourself I read a lot of this on the TVTropes article, which has a few sources kicking around on discussion pages.

Story goes that the multiplayer was actively hidden in the marketing.  They actually wanted the game to use the guitar controller and be closer to what Guitar Hero: Warriors of Rock was supposed to be, so yeah take from that what you like.  Again, from what I&#039;ve read the near-complete quality of the single-player experience is amazing going by where it came from.  Certainly made me reconsider the game, because I too was quite disappointed with what seemed like at amputated single-player experience.</description>
		<content:encoded><![CDATA[<p>Agreed on all counts about it being a shame.  The details that I read were even more shameful; if you want to follow it up for yourself I read a lot of this on the TVTropes article, which has a few sources kicking around on discussion pages.</p>
<p>Story goes that the multiplayer was actively hidden in the marketing.  They actually wanted the game to use the guitar controller and be closer to what Guitar Hero: Warriors of Rock was supposed to be, so yeah take from that what you like.  Again, from what I&#8217;ve read the near-complete quality of the single-player experience is amazing going by where it came from.  Certainly made me reconsider the game, because I too was quite disappointed with what seemed like at amputated single-player experience.</p>
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		<title>By: Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-7254</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Fri, 21 Jan 2011 13:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-7254</guid>
		<description>I don&#039;t know if that is true, but if it is I think it&#039;s kind of a shame, because I never touched the multiplayer and it might be too late now. Never really considered trying it. And if that was the concept to teach us the mechanics of the RTS it fails in regard that it only teaches us one of the factions. The other two have no tutorial.

It also being tacked on I think would be a real pity, because the world was so original, creative and an inviting place to explore. To me the real content of that game is in single player campaign. And to say it was tacked on doesn&#039;t seem right to me. When we were first shown it, it was all about the single player story. If it was the publisher demanding something, they must have demanded it early. Additionally it doesn&#039;t seem like Schafer was against it with how much of a unique push he put behind it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if that is true, but if it is I think it&#8217;s kind of a shame, because I never touched the multiplayer and it might be too late now. Never really considered trying it. And if that was the concept to teach us the mechanics of the RTS it fails in regard that it only teaches us one of the factions. The other two have no tutorial.</p>
<p>It also being tacked on I think would be a real pity, because the world was so original, creative and an inviting place to explore. To me the real content of that game is in single player campaign. And to say it was tacked on doesn&#8217;t seem right to me. When we were first shown it, it was all about the single player story. If it was the publisher demanding something, they must have demanded it early. Additionally it doesn&#8217;t seem like Schafer was against it with how much of a unique push he put behind it.</p>
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		<title>By: FlashMedallion</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-7163</link>
		<dc:creator>FlashMedallion</dc:creator>
		<pubDate>Fri, 21 Jan 2011 01:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-7163</guid>
		<description>I think it&#039;s worth considering what went on behind the scenes in the making of the game.  Executive meddling turned what was supposed to be a console-based RTS into the game we see now.  &quot;Tacked-on multiplayer&quot; is a common term, but what makes the quality of the story so amazing is that it is in fact &quot;Tacked-on singleplayer&quot;; intended to be an extended tutorial for the multiplayer.

When you as the player have finished the campaign, you have been trained in all the skills and mechanics needed to take the fight online.  Is this the third act?  A return to the glorious age of metal, where warriors fight hard and rock out in order to please the fans and put on the best show, ever.  And who is the man behind the army, waiting in the wings (or floating above, with wings, as it were) making sure everything goes smoothly?  When something needs fixing, he&#039;s right there we he needs to be, lending some muscle, playing a solo or teaming up with a headbanger, and before you know it he&#039;s gone and the show continues like he was never there.  Eddie Riggs, Roadie.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s worth considering what went on behind the scenes in the making of the game.  Executive meddling turned what was supposed to be a console-based RTS into the game we see now.  &#8220;Tacked-on multiplayer&#8221; is a common term, but what makes the quality of the story so amazing is that it is in fact &#8220;Tacked-on singleplayer&#8221;; intended to be an extended tutorial for the multiplayer.</p>
<p>When you as the player have finished the campaign, you have been trained in all the skills and mechanics needed to take the fight online.  Is this the third act?  A return to the glorious age of metal, where warriors fight hard and rock out in order to please the fans and put on the best show, ever.  And who is the man behind the army, waiting in the wings (or floating above, with wings, as it were) making sure everything goes smoothly?  When something needs fixing, he&#8217;s right there we he needs to be, lending some muscle, playing a solo or teaming up with a headbanger, and before you know it he&#8217;s gone and the show continues like he was never there.  Eddie Riggs, Roadie.</p>
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		<title>By: Christian Higley</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-2078</link>
		<dc:creator>Christian Higley</dc:creator>
		<pubDate>Fri, 25 Jun 2010 22:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-2078</guid>
		<description>I know this is pretty old now, but I just stumbled upon this article.  I had the EXACT same reaction when I finished the game.  Considering it&#039;s a Tim Schafer game, the missing third act came as a huge disappointment.  We got some inelegant exposition, a boss fight, and, like you said, it just stopped.

But I also felt that the narrative in general became a let down after the first act.  Now by narrative, I don&#039;t necessarily mean the story or plot -- there&#039;s probably a better word for it -- but I thought a lot of the supportive elements of those aspects started washing away.  

In the first act you have this amazingly beautiful and cool place to explore.  Its landscape is dotted with all kinds of &quot;Metal&quot; monuments, characters and beasts.

But the rest of the game just boils down to &quot;ice world&quot; and &quot;jungle world.&quot;  They don&#039;t really do anything with them to continue the theme of the game.  Even the last area, which I realize is supposed to be the Goth mirror of the first area, doesn&#039;t have the same consideration put into it.  It&#039;s just oppressive and bland.

Maybe it&#039;s a separate issue, but I feel that a lot of the narrative elements of the game, not only the three-act structure, weren&#039;t taken to their natural conclusion.</description>
		<content:encoded><![CDATA[<p>I know this is pretty old now, but I just stumbled upon this article.  I had the EXACT same reaction when I finished the game.  Considering it&#8217;s a Tim Schafer game, the missing third act came as a huge disappointment.  We got some inelegant exposition, a boss fight, and, like you said, it just stopped.</p>
<p>But I also felt that the narrative in general became a let down after the first act.  Now by narrative, I don&#8217;t necessarily mean the story or plot &#8212; there&#8217;s probably a better word for it &#8212; but I thought a lot of the supportive elements of those aspects started washing away.  </p>
<p>In the first act you have this amazingly beautiful and cool place to explore.  Its landscape is dotted with all kinds of &#8220;Metal&#8221; monuments, characters and beasts.</p>
<p>But the rest of the game just boils down to &#8220;ice world&#8221; and &#8220;jungle world.&#8221;  They don&#8217;t really do anything with them to continue the theme of the game.  Even the last area, which I realize is supposed to be the Goth mirror of the first area, doesn&#8217;t have the same consideration put into it.  It&#8217;s just oppressive and bland.</p>
<p>Maybe it&#8217;s a separate issue, but I feel that a lot of the narrative elements of the game, not only the three-act structure, weren&#8217;t taken to their natural conclusion.</p>
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		<title>By: Games are Structure&#160;&#124;&#160;The Game Critique</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1768</link>
		<dc:creator>Games are Structure&#160;&#124;&#160;The Game Critique</dc:creator>
		<pubDate>Fri, 23 Apr 2010 03:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1768</guid>
		<description>[...] Prince of Persia (2008) or force catatonic boredom during grind sessions in JRPGs. It&#8217;s why Brutal Legend stops so short it gave me whiplash. It&#8217;s where the cries of outrage came from retconning the ending of Fallout 3. It&#8217;s why [...]</description>
		<content:encoded><![CDATA[<p>[...] Prince of Persia (2008) or force catatonic boredom during grind sessions in JRPGs. It&#8217;s why Brutal Legend stops so short it gave me whiplash. It&#8217;s where the cries of outrage came from retconning the ending of Fallout 3. It&#8217;s why [...]</p>
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		<title>By: Eric Bakutis</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1601</link>
		<dc:creator>Eric Bakutis</dc:creator>
		<pubDate>Fri, 05 Mar 2010 06:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1601</guid>
		<description>The lack of a third act in Brutal Legend is pretty much exactly along the lines I was thinking when I completed it as well. Instead of an intentional departure though, I&#039;d bet money that Tim Schafer and team simply ran out of time. Brutal Legend had already been through a long development time dating back pre XBox 360, and with the publishing rights questionable, I can see why the studio would have cut the third act in favor of putting the game out. While it&#039;s not the ideal choice, it was probably the most reliable way to get the first 2/3s of the game published. So I think it is likely that it was a rush to publish the game (likely with pressure from EA) that caused them to truncate the third act into a single mission. As most everyone here has said, the game foreshadows the third act heavily, so its exclusion is obvious.</description>
		<content:encoded><![CDATA[<p>The lack of a third act in Brutal Legend is pretty much exactly along the lines I was thinking when I completed it as well. Instead of an intentional departure though, I&#8217;d bet money that Tim Schafer and team simply ran out of time. Brutal Legend had already been through a long development time dating back pre XBox 360, and with the publishing rights questionable, I can see why the studio would have cut the third act in favor of putting the game out. While it&#8217;s not the ideal choice, it was probably the most reliable way to get the first 2/3s of the game published. So I think it is likely that it was a rush to publish the game (likely with pressure from EA) that caused them to truncate the third act into a single mission. As most everyone here has said, the game foreshadows the third act heavily, so its exclusion is obvious.</p>
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		<title>By: Roger Travis</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1531</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1531</guid>
		<description>It&#039;s interesting stuff, and obviously mythic, but the problem with using the word &quot;epic&quot; is that if you use it precisely, you need to nail down something essential in the material culture of archaic Greek heroic poetry (this is what I&#039;m on about with respect to oral formulaic theory and what is usually called &quot;interactivity&quot; in practomimetic art [ie &quot;games&quot;]). The narrative pattern of the _Odyssey_, on the other hand, is in fact a folkloric revision of the more conservative epic tradition to be found in the _Iliad_.

So it ends up being a question of what kind of critical traction you can get over Brutal Legend by calling it &quot;epic&quot; when what you&#039;re talking about is a folkloric narrative pattern that slips into epic through the _Odyssey_ and then makes its way through Apollonius and Vergil, and not talking about the nature of the oral recompositional tradition that gives us what homeric scholars see as the most important part of &quot;epicness.&quot;

Or, to put it another way, &quot;epic&quot; as a critical term doesn&#039;t seem to me to get us anywhere unless we&#039;re talking about a material culture of interactive storytelling--as opposed to narrative motifs that are shared across times, genres, and media technologies.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting stuff, and obviously mythic, but the problem with using the word &#8220;epic&#8221; is that if you use it precisely, you need to nail down something essential in the material culture of archaic Greek heroic poetry (this is what I&#8217;m on about with respect to oral formulaic theory and what is usually called &#8220;interactivity&#8221; in practomimetic art [ie "games"]). The narrative pattern of the _Odyssey_, on the other hand, is in fact a folkloric revision of the more conservative epic tradition to be found in the _Iliad_.</p>
<p>So it ends up being a question of what kind of critical traction you can get over Brutal Legend by calling it &#8220;epic&#8221; when what you&#8217;re talking about is a folkloric narrative pattern that slips into epic through the _Odyssey_ and then makes its way through Apollonius and Vergil, and not talking about the nature of the oral recompositional tradition that gives us what homeric scholars see as the most important part of &#8220;epicness.&#8221;</p>
<p>Or, to put it another way, &#8220;epic&#8221; as a critical term doesn&#8217;t seem to me to get us anywhere unless we&#8217;re talking about a material culture of interactive storytelling&#8211;as opposed to narrative motifs that are shared across times, genres, and media technologies.</p>
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		<title>By: Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1530</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Thu, 11 Feb 2010 14:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1530</guid>
		<description>I can&#039;t believe that the story mode would be there just to support the multiplayer either. This is a Tim Schafer game, a man who is known for his writing. Plus the world is just too richly constructed not to have single player in mind.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe that the story mode would be there just to support the multiplayer either. This is a Tim Schafer game, a man who is known for his writing. Plus the world is just too richly constructed not to have single player in mind.</p>
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		<title>By: JoeTortuga</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1529</link>
		<dc:creator>JoeTortuga</dc:creator>
		<pubDate>Thu, 11 Feb 2010 14:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1529</guid>
		<description>I definitely felt that Brutal Legend was 2/3 of the whole game.  Rolling the final battle into defeating the tainted coil *and* rescuing Ophelia felt like they&#039;d compressed the entire final story into one missions. (I do think you have all the units for that mission, but could be wrong).  

If that&#039;s so, then perhaps the story is just there to support the multiplayer, but I can&#039;t really believe that, either, as the game story seems to be really good up until that point where it just... stops.

To me, it&#039;s the biggest failing of the game.</description>
		<content:encoded><![CDATA[<p>I definitely felt that Brutal Legend was 2/3 of the whole game.  Rolling the final battle into defeating the tainted coil *and* rescuing Ophelia felt like they&#8217;d compressed the entire final story into one missions. (I do think you have all the units for that mission, but could be wrong).  </p>
<p>If that&#8217;s so, then perhaps the story is just there to support the multiplayer, but I can&#8217;t really believe that, either, as the game story seems to be really good up until that point where it just&#8230; stops.</p>
<p>To me, it&#8217;s the biggest failing of the game.</p>
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		<title>By: Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1525</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Thu, 11 Feb 2010 05:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1525</guid>
		<description>Thank you for your comment Roger. Gald you got my invitation. I had a hard time writing this post, because I didn&#039;t really have a direction for exploring it. I knew there was a missing third to the story, but I didn&#039;t understand how to explain it. In fact after choosing to look at it through the monomyth I ended up rewriting how it fit the myth several times. The flowing nature of game narrative to fit game logic means there were some iffy points.

One thing I want to try and explore, but realized I couldn&#039;t was the concept of Brutal Legend as the epic. One part of that is the presence of the epic hero, which I covered, but I think there is much more there in the story. I speak for of the Odyessy than the Iliad, becuase I&#039;m more aquainted with that work, but I think Brutal Legend actually fits the latter in terms of ideas and concepts. The special armor crafted by the gods for Achilles being the Deuce for Eddie Riggs. Ophelia takes the form of Briseis and in the second half both Helen and Paris. Lars an amalgamation of Agamemnon and Ajax. It could even conform to certain mythic ideas in the Aeneid. I&#039;m rambling at this point, but I wanted to hear your thoughts on this.

I ended up deleting nearly a page of material examining the Nordic and Greek mythilogical influences in the backstory. Such backstory is usually neccessary for the classical epic that I couldn&#039;t help but feel that there is such a connection to Brutal Legend, as you say, being a full formed legend.</description>
		<content:encoded><![CDATA[<p>Thank you for your comment Roger. Gald you got my invitation. I had a hard time writing this post, because I didn&#8217;t really have a direction for exploring it. I knew there was a missing third to the story, but I didn&#8217;t understand how to explain it. In fact after choosing to look at it through the monomyth I ended up rewriting how it fit the myth several times. The flowing nature of game narrative to fit game logic means there were some iffy points.</p>
<p>One thing I want to try and explore, but realized I couldn&#8217;t was the concept of Brutal Legend as the epic. One part of that is the presence of the epic hero, which I covered, but I think there is much more there in the story. I speak for of the Odyessy than the Iliad, becuase I&#8217;m more aquainted with that work, but I think Brutal Legend actually fits the latter in terms of ideas and concepts. The special armor crafted by the gods for Achilles being the Deuce for Eddie Riggs. Ophelia takes the form of Briseis and in the second half both Helen and Paris. Lars an amalgamation of Agamemnon and Ajax. It could even conform to certain mythic ideas in the Aeneid. I&#8217;m rambling at this point, but I wanted to hear your thoughts on this.</p>
<p>I ended up deleting nearly a page of material examining the Nordic and Greek mythilogical influences in the backstory. Such backstory is usually neccessary for the classical epic that I couldn&#8217;t help but feel that there is such a connection to Brutal Legend, as you say, being a full formed legend.</p>
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