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	<title>Comments on: Thematic Relevance of the Vignettes in Prince of Persia</title>
	<atom:link href="http://www.thegamecritique.com/recent-posts/thematic-relevance-of-the-vignettes-in-prince-of-persia/118/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegamecritique.com/recent-posts/thematic-relevance-of-the-vignettes-in-prince-of-persia/118/</link>
	<description>A Critical Assessment of Video Games</description>
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		<title>By: State of the Blog &#8216;09&#160;&#124;&#160;The Game Critique</title>
		<link>http://www.thegamecritique.com/recent-posts/thematic-relevance-of-the-vignettes-in-prince-of-persia/118/comment-page-1/#comment-1272</link>
		<dc:creator>State of the Blog &#8216;09&#160;&#124;&#160;The Game Critique</dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=118#comment-1272</guid>
		<description>[...] over Prince of Persia than any other. A game I ostensibly disliked and felt insulted by, you can read here. My other game essays this year that I am proud of were on Beyond Good &amp; Evil, again [...]</description>
		<content:encoded><![CDATA[<p>[...] over Prince of Persia than any other. A game I ostensibly disliked and felt insulted by, you can read here. My other game essays this year that I am proud of were on Beyond Good &amp; Evil, again [...]</p>
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		<title>By: The Proposed Story Arcs for Prince of Persia&#160;&#124;&#160;The Game Critique</title>
		<link>http://www.thegamecritique.com/recent-posts/thematic-relevance-of-the-vignettes-in-prince-of-persia/118/comment-page-1/#comment-311</link>
		<dc:creator>The Proposed Story Arcs for Prince of Persia&#160;&#124;&#160;The Game Critique</dc:creator>
		<pubDate>Tue, 26 May 2009 02:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=118#comment-311</guid>
		<description>[...] talked about how the story structure in Prince of Persia didn&#8217;t work for me and how the various villains fit in the game&#8217;s thematic consistency. Now I&#8217;m going to combine the two ideas. This may come off as a little dictating from on [...]</description>
		<content:encoded><![CDATA[<p>[...] talked about how the story structure in Prince of Persia didn&#8217;t work for me and how the various villains fit in the game&#8217;s thematic consistency. Now I&#8217;m going to combine the two ideas. This may come off as a little dictating from on [...]</p>
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		<title>By: The Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/thematic-relevance-of-the-vignettes-in-prince-of-persia/118/comment-page-1/#comment-11</link>
		<dc:creator>The Swain</dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=118#comment-11</guid>
		<description>@Jorge Albor I&#039;m working on a new post looking how different order variations would affect the differnt story arcs going on in the game. You mentioned that you did the Warrior last, but I would be very interested in hearing the whole order that you defeated the bosses.</description>
		<content:encoded><![CDATA[<p>@Jorge Albor I&#8217;m working on a new post looking how different order variations would affect the differnt story arcs going on in the game. You mentioned that you did the Warrior last, but I would be very interested in hearing the whole order that you defeated the bosses.</p>
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		<title>By: Jorge Albor</title>
		<link>http://www.thegamecritique.com/recent-posts/thematic-relevance-of-the-vignettes-in-prince-of-persia/118/comment-page-1/#comment-10</link>
		<dc:creator>Jorge Albor</dc:creator>
		<pubDate>Sun, 25 Jan 2009 20:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=118#comment-10</guid>
		<description>I just wanted to let you know I really enjoyed this post. I hadn&#039;t given much thought to imagining PoP as a linear narrative. I think I was pretty lucky in the order I killed the bosses because it seemed to fit really well with the story. I killed the Warrior last and found Elika&#039;s comments on his sacrifice incredibly relevant in light of her own sacrifices. But if I had gone about the game in any other way, it would have been less effective.</description>
		<content:encoded><![CDATA[<p>I just wanted to let you know I really enjoyed this post. I hadn&#8217;t given much thought to imagining PoP as a linear narrative. I think I was pretty lucky in the order I killed the bosses because it seemed to fit really well with the story. I killed the Warrior last and found Elika&#8217;s comments on his sacrifice incredibly relevant in light of her own sacrifices. But if I had gone about the game in any other way, it would have been less effective.</p>
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