<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Killer 7 Argument &#8211; Braid</title>
	<atom:link href="http://www.thegamecritique.com/recent-posts/the-killer-7-argument-braid/1208/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegamecritique.com/recent-posts/the-killer-7-argument-braid/1208/</link>
	<description>A Critical Assessment of Video Games</description>
	<lastBuildDate>Mon, 06 Feb 2012 06:16:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Josh Foreman</title>
		<link>http://www.thegamecritique.com/recent-posts/the-killer-7-argument-braid/1208/comment-page-1/#comment-5950</link>
		<dc:creator>Josh Foreman</dc:creator>
		<pubDate>Thu, 13 Jan 2011 01:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=1208#comment-5950</guid>
		<description>Yeah man, this game is deep.  Sadly I don&#039;t have the kind of logic-chopping algebraic mind required to get past world 3 or 4, so I had to watch my brother do the rest.  But DAMN... when that twist at the end happens, and it ALL IN THE GAME MECHANICS, not is some lame cinematic.  THAT is art in a game.  When I was describing the game to my mom I realized that the art is only discernible to those who are familiar with the idiom of video games.  I had to explain the trope about the princess being in another castle, the idea of re-interpreting real experience into a linear level progression and how that flattens out ideas into good vs. evil and how those notions don&#039;t &quot;play&quot; well in the real world.  And how in both the game and in real life we always assume WE are the hero and interpret the event we experience through that lens, so when this idea is subverted in the game it directly addresses our real life and well.</description>
		<content:encoded><![CDATA[<p>Yeah man, this game is deep.  Sadly I don&#8217;t have the kind of logic-chopping algebraic mind required to get past world 3 or 4, so I had to watch my brother do the rest.  But DAMN&#8230; when that twist at the end happens, and it ALL IN THE GAME MECHANICS, not is some lame cinematic.  THAT is art in a game.  When I was describing the game to my mom I realized that the art is only discernible to those who are familiar with the idiom of video games.  I had to explain the trope about the princess being in another castle, the idea of re-interpreting real experience into a linear level progression and how that flattens out ideas into good vs. evil and how those notions don&#8217;t &#8220;play&#8221; well in the real world.  And how in both the game and in real life we always assume WE are the hero and interpret the event we experience through that lens, so when this idea is subverted in the game it directly addresses our real life and well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spunkmeyer</title>
		<link>http://www.thegamecritique.com/recent-posts/the-killer-7-argument-braid/1208/comment-page-1/#comment-904</link>
		<dc:creator>Spunkmeyer</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=1208#comment-904</guid>
		<description>Its a great game. It&#039;s an Artwork. Everyone should have a look.</description>
		<content:encoded><![CDATA[<p>Its a great game. It&#8217;s an Artwork. Everyone should have a look.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

