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	<title>Comments on: The Killer 7 Argument &#8211; Beyond Good and Evil</title>
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	<link>http://www.thegamecritique.com/recent-posts/the-killer-7-argument-beyond-good-and-evil/259/</link>
	<description>A Critical Assessment of Video Games</description>
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		<title>By: Visibility, Affordance &#38; Feedback - The Quixotic Engineer</title>
		<link>http://www.thegamecritique.com/recent-posts/the-killer-7-argument-beyond-good-and-evil/259/comment-page-1/#comment-267</link>
		<dc:creator>Visibility, Affordance &#38; Feedback - The Quixotic Engineer</dc:creator>
		<pubDate>Mon, 13 Apr 2009 02:41:45 +0000</pubDate>
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		<description>[...] Eric Swain also pointed out the following about controls in Beyond Good &amp; Evil: It has a simple set of unified controls that transition from one mode to another. From this point of view, the R2 button is not the run button, but the move faster button. The hovercraft and the spaceship both use the same buttons to maneuver as Jade does on foot. On the PS2, the X button will always be action, the O button will always be item and the Square button will always be attack. [...]</description>
		<content:encoded><![CDATA[<p>[...] Eric Swain also pointed out the following about controls in Beyond Good &amp; Evil: It has a simple set of unified controls that transition from one mode to another. From this point of view, the R2 button is not the run button, but the move faster button. The hovercraft and the spaceship both use the same buttons to maneuver as Jade does on foot. On the PS2, the X button will always be action, the O button will always be item and the Square button will always be attack. [...]</p>
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