<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: April&#8217;s &#8216;09 Round Table Entry &#8211; Torture</title>
	<atom:link href="http://www.thegamecritique.com/recent-posts/aprils-09-round-table-entry-torture/304/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thegamecritique.com/recent-posts/aprils-09-round-table-entry-torture/304/</link>
	<description>A Critical Assessment of Video Games</description>
	<lastBuildDate>Fri, 05 Mar 2010 06:50:23 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: April &#8216;09 Round Table - UPDATED 04-30 : Man Bytes Blog</title>
		<link>http://www.thegamecritique.com/recent-posts/aprils-09-round-table-entry-torture/304/comment-page-1/#comment-299</link>
		<dc:creator>April &#8216;09 Round Table - UPDATED 04-30 : Man Bytes Blog</dc:creator>
		<pubDate>Mon, 04 May 2009 16:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=304#comment-299</guid>
		<description>[...] 30 - The Game Critique: Torture. Eric adds another perspective on [...]</description>
		<content:encoded><![CDATA[<p>[...] 30 &#8211; The Game Critique: Torture. Eric adds another perspective on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/aprils-09-round-table-entry-torture/304/comment-page-1/#comment-293</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Fri, 01 May 2009 05:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=304#comment-293</guid>
		<description>That was a fast response.

Yes that would be a facinating game and would take story progression into completely new areas as far as video games are concerned. The thing is about the subject and presented from the torture&#039;s point of view it could not be viewed as a critique of the act, but rather one of those simulators that corrupts society. I don&#039;t think my game can stand on it own, but with yours and a combination of other you could weave a story to fully explore the issue. The Bable or Syriana of video games if you will</description>
		<content:encoded><![CDATA[<p>That was a fast response.</p>
<p>Yes that would be a facinating game and would take story progression into completely new areas as far as video games are concerned. The thing is about the subject and presented from the torture&#8217;s point of view it could not be viewed as a critique of the act, but rather one of those simulators that corrupts society. I don&#8217;t think my game can stand on it own, but with yours and a combination of other you could weave a story to fully explore the issue. The Bable or Syriana of video games if you will</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tekno</title>
		<link>http://www.thegamecritique.com/recent-posts/aprils-09-round-table-entry-torture/304/comment-page-1/#comment-292</link>
		<dc:creator>Tekno</dc:creator>
		<pubDate>Fri, 01 May 2009 05:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=304#comment-292</guid>
		<description>It would be interesting to see these two sides (and maybe a few other*) dealing with modern warfare in more sophisticated terms than most games you see.  Tie them all together with a wider over-arcing plot, but a very mind-fuck approach that leaves you wondering if they were all connected at all, or just a bunch of senseless hostility.

* idea: an illegal wire-tapper.  You have to discern between inane suburban chatter and what might be a secret code.  Ability to &#039;call in the strike&#039; at any time, compounded with an interesting story to comment on the player&#039;s enjoyment of voyeurism.

* photojournalist in a war-torn third-world country: have to weigh the guilt of not helping your victims as you take careful time to set up the &#039;perfect shot&#039; (ie the &#039;Delial&#039; subplot in &quot;House of Leaves&quot;, if you&#039;ve read that)</description>
		<content:encoded><![CDATA[<p>It would be interesting to see these two sides (and maybe a few other*) dealing with modern warfare in more sophisticated terms than most games you see.  Tie them all together with a wider over-arcing plot, but a very mind-fuck approach that leaves you wondering if they were all connected at all, or just a bunch of senseless hostility.</p>
<p>* idea: an illegal wire-tapper.  You have to discern between inane suburban chatter and what might be a secret code.  Ability to &#8216;call in the strike&#8217; at any time, compounded with an interesting story to comment on the player&#8217;s enjoyment of voyeurism.</p>
<p>* photojournalist in a war-torn third-world country: have to weigh the guilt of not helping your victims as you take careful time to set up the &#8216;perfect shot&#8217; (ie the &#8216;Delial&#8217; subplot in &#8220;House of Leaves&#8221;, if you&#8217;ve read that)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
