Archive for May, 2009

May’s ’09 Round Table Entry – The Great Wave off Kanagawa

Posted in Critical Responses, Recent Posts on May 31st, 2009 by Eric Swain – 1 Comment

A Game Is Worth a Thousand Words: What would one of your favorite pieces of non-interactive art look like if it had been created as a game first? May’s topic challenges you to imagine that the artist had been a game designer and supersede the source artwork-whether it be a painting, a sculpture, an installation, or any other piece that can be appreciated in a primarily visual way-to imagine a game that might have tried to communicate the same themes, the same message, to its audience.

Notice that the topic doesn’t specify video game. Feel free to imagine a board game, card game, RPG, or sport. Be as vague, or as detailed, about the design particulars as you like. It would probably make sense to include an image of the art piece you use as inspiration and link to a large resolution version of it if possible.

For this month’s entry I decided to go with Hokusai Katsushika’s woodprint block “The Great Wave off Kanagawa.”

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Knowing little about inner layers to static visual art, the term used so as to encompass not only paintings, but also woodprint blocks, sculpture, photography, etc. I instead decided to look at its visual implications, more its form than its ideas. To see how a game could encompass the same visual aesthetic and even incorporate it into gameplay.

In the background we see Mt Fuji and in the foreground we have a wave with three fishing boats being tossed about. This wave is not a tsunami as commonly thought; it is just a normal wave, whose size is so immense because the perspective of the picture puts the onlooker right into the ocean.

The viewer being in the ocean I imagine a game placing an avatar in the middle of the waves to ride up and down as it comes form one side to the other. The avatar will be a more abstract shape or basic form instead of a realistic or traditional Japanese stylization of a person. It will be all black against the blue and white waves.

In the distance you see Mt Fuji as a small pyramid. Riding the waves from side to side you can eventually by creatively maneuvering your avatar into the distance get closer. The foreground scenery will remain static for the most part. Boats will ride into and out of the scene and waters will change their patterns, but in the background Mt. Fuji will get larger as you move further away. The avatar will stay the same size with the world moving around it.

By riding the waves in a certain manner you can move onto different 2D planes further and further bringing Mt Fuji closer. The game will end with the waves shrinking in size and Mt. Fuji looming over you as you have reached the shore.

[bort]

QWERTY: My E3 2009 Predictions

Posted in Recent Posts on May 29th, 2009 by QWERTY – 1 Comment

Disclaimer: QWERTY’s opinions are not mine nor the site’s. The psudonym QWERTY is used to protect the innocent.

E3 is back to its old extravaganza self, which means everyone else over the next week on the net will start crapping themselves over all the awesomeness. The starry-eyed masses will flitter around claiming how everything will remake the way we play games. In fact you know there is going to be so much awesomeness there, because a great majority of the announcements have already been revealed, leaked, etc. That means there has to be even greater awesomeness for the show.

Wait…we’re now betting on this. Ok I’m game.

Nintendo will reveal new hardware that most people with have utterly no use for and have one bright spot on the horizon in the form of Mario/Link/Icarus, but otherwise waste everyone’s time.

Microsoft will spend most of their time showing of multiplatform 3rd party games and somehow take the credit like they were exclusives and then cover it up with something Halo.

Sony will just show their fall lineup and be declared winner of the hardcore.

Of course Nintendo will still get all the cash.

Or did you want something not so obvious. Why not, with 10,000 to 1 odds being thrown about I’ll take it to the bank. (Where is this and why am I not in on it? – Eric Swain)

Devil May Cry 5 and/or Onimusha 5 will be announced.

Wii______ will be announced.

We will see a rehashed trailer of something already leaked via Sony.

Guitar Hero 6 will be mentioned at least once even in passing.

Everyone will claim to be winning the game by spinning the fact and only Nintendo will have any credibility.

The word billion will be thrown about.

Terrorists will be the subjects of one or more games.

The Unfinished Swan will be mentioned.

As will Duke Nukem forever. I of course will be making more fun of it.

Battletoads 3D for the Wii for 2010. (Battletoads? Really? – Eric Swain)

Mirror’s Edge 2 will have Co-op.

Assassin’s Creed 2 will feature space aliens.

Final Fantasy XIII Crystal Chronicles-2 Versus Dragon Quest X will be shown in CG trailer form.

The number of colons will exceed Los Angles capacity and overflow the convention center.

Magpie-gamer analogy will be said somewhere by someone. Most likely on twitter.

I could go on, but I won’t as I’m taking the easy road now and am not paying attention E3 or taking responsibility for any claims. You can direct those to the site’s owner. I will be.

Truth, Propoganda, and the Power of People in Beyond Good and Evil

Posted in Game Essays, Recent Posts on May 25th, 2009 by Eric Swain – 9 Comments

*Spoiler Warnings*

Throughout Beyond Good and Evil we are treated the cycling propaganda messages, news reports for either the Alpha Sections or the Iris Network. Each group purports the others to be the villains not working for the interest of the people of Hillys. Being that it must be one or the other the goal of the game is to search for the truth. Early on you are approached by the Iris Network to investigate the Alpha Sections and the imagery from their propaganda is much more denoting of villains. While there are two conflicting groups the game is directing you towards a single answer and the revelation of what it is.

The main goal and objectives of the game are centered on investigating and taking photographic evidence to reveal the truth. So while the question of ‘what is the truth’ and ‘what is going on’ are prevalent it is obvious to the player. The saw tooth face of the Alpha Sections commander and the incessant domineering control they seem to have over the planet leads the player to see them as an opposing force to a decent life for Jade and her family. In a meta sense we have the idea of the player conditioned to play as the lone hero. Given the circumstances of the story this role takes the form of an investigative photojournalist.

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Though the argument can be made for that this one sided view could be Ancel’s commentary on the nature of viewpoint and subjective truth as it pertains to world view, but I feel that this is not corroborated by several facts of the game. You take control of Jade for the entire game and her entourage are solely made up of members of the Iris Network, including her uncle Pey’j. You could say this naturally colors her view point sociologically, or the fact that she is an entity that the Domz are after and that obviously opposes them that that could color her perception of the relative positions of right and wrong. I find that inconclusive and a little beyond the scope of what the game is presenting.

Beyond Good and Evil takes a simple art style and direction meant to enhance certain tonal qualities of the game. The areas result from a basic color pallet and the characters are set in certain representational color schemes meant to denote symbolic representation and association. Much like the color schemes of superheroes, to simplify the perception and make them instantly recognizable. From this point of view Jade has more in common with the Domz than she does the other members of the Iris Network of Pey’j. She is represented by green, yellow and white like the Domz, while many of the Iris Network have the colors yellow, blue and brown the same as Pey’j. Given the later revelation that she has a deep connection with the Domz, which isn’t completely explained, but seems to be symbiotic in nature, would denote any natural viewpoint from her to be naturally attributed subjectively to the Domz. Instead she works to uncover their plot and reveal the truth the Hillys population.

Furthermore, speaking of character viewpoint it makes sense to examine player viewpoint, which is decidedly in third person. The only time we actually look through Jade’s eyes is in fact when she is looking through the objective lens of her camera. At all other times we view the world from a rotating third person angle. Jade’s camera is the key to objectivity in Beyond Good and Evil. It can capture the moment as it was, not as we think it was. It is the item that captures the evidence and is your primary tool throughout the game. Being a tool of objectivity makes objectivity a primary goal of the plot.

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A major theme of the game is objective truth, not subjective truth. The title Beyond Good and Evil when explored means it is representative of something not to be considered within the realm of the two terms themselves. Good and evil are opposites on a spectrum and the title is asking to look beyond them. Good and evil, however, are subjective terms, they have meanings, but what values that they constitute are not set in stone. In asking to look beyond subjective terms we are not asked to make a declaration or take one side or the other, but to look at what is there regardless what it is.

The animals you are asked to photograph are not good or evil. Your actions in taking their pictures may be beneficial, but it is an example of seeing what is there. There is no judgment only what is there. Another part of the world that exemplifies the objective truth of the world is the volcano. Near the beginning of the game you are told a rumor about a cache of pearls at the top of the volcano. This area is only reachable at the end. It starts only as a rumor, an unsubstantiated claim. Jade goes there, however, and turns it from a subjective belief into an objective reality. There is a cavern and there is a cache of pearls to be found. That is all well and good, but I think the two opposing groups represent the real meaning behind the title of the game best. The Alpha Sections and the Iris Network both have their own propaganda reels delivered to the people of Hillys. As is obvious to the player for one reason and another, the Alpha Sections are the evil and the Iris Network is supposed to represent the good. From both groups, however, comes some pretty hard to digest propaganda that is really in you face and difficult to take seriously. The Iris Network issues really make one cringe, because you know they are right, but their delivery makes them sound like insane conspiracy theorists. It’s only at the end in a final plea to the Hillys people themselves does everything change. No one is screaming or pointing fingers. There is no more fear mongering from either side; it comes down to a heartfelt plea and listing of the facts to the people. In a way this is Jade and company’s last stand.

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Here it transcends the good and evil squabbles of the two groups and both groups’ attempts to win the hearts and minds of the people. Instead we have a few investigators telling the truth and showing the evidence of what has been happening. They have moved beyond both the Alpha Sections and the Iris Network in this move. It is by far the most important report made. The others may have gotten gradual support, but this is the one that caused the people to wake up and rise up in their own defense.

It is rather a hopeful message that the power of the people is all that it takes to drive off evil. What Ancel believes in here, is when presented with the truth and being a dangerous and horrendous truth, the people will do something about it. Whatever reasons a person may have for acting, be it self interest, survival, revenge, justice or any number of other motives the people will rise to right a wrong. It may seem not like much, but as I’ve said before it takes the power of the people to start things off. With their approval the governor can send the Hillys forces to defend their world.

Truth is a difficult thing to nail down and differing voices make it hard to see everything objectively. We have to fight for it against all odds for it is the right thing to do and truth like it did quite literally to the people of Hillys, will set you free.

QWERTY: Hey, hey, hey Goo-od Riddance

Posted in Recent Posts on May 8th, 2009 by QWERTY – 1 Comment

Disclaimer: QWERTY’s opinions are not mine nor the site’s. The psudonym QWERTY is used to protect the innocent.

3D realms what is wrong with you, going under like you did. I’m not talking about the fact that you went under, but the fact you could even go under. Why put yourself in such a position, didn’t you notice the well drying up at some point?

It don’t really matter
You’re going to find out for yourself

No it don’t really matter
You’re going to leave this thing to somebody else

And you wont let anybody else take it on because you think they wont do the property justice? This is Duke Nukem, right? I don’t think artistic integrity really counts here.

I could make a number of jokes at your expense, but given the state of the economy and the fact that you’ve all lost jobs and…

Ah, who the hell am I kidding.

- Duke Nukem Forever: it certainly is now.

- Duke Nukem Forever, more like Duke Nukem Never.

- How were all the piggyback rides 3D realms? Hope they were worth it.

- The size of his biceps are compensating for something and the dev team didn’t want anybody to know.

- The Duke is dead, long live the Duke…forever

(And, wait for it. – Eric Swain)

 

– Hey Duke Nukem Forever, guess what…Chinese Democracy got released before you.

And now you’re keeping your own kind in hell
When your great wall rocks blame yourself

While their arms reach up for your help
And you’re out of time

QWERTY: Six Days in Fallujah

Posted in Recent Posts on May 1st, 2009 by QWERTY – 1 Comment

Disclaimer: QWERTY’s opinions are not mine nor the site’s. The psudonym QWERTY is used to protect the innocent.

Sometimes I don’t think people think before they speak. We have a game coming out about a war that isn’t over, depicting one of the greater horrors of our time on the battlefield in a video game.

So what if they consulted with veterans who were there and who approve of it. They aren’t representative of everyone. What about us, the civilians who didn’t participate, what about our feelings? Plus did you hear, they also consulted with the insurgents. TERRORISTS. Like we need to hear all sides to know what’s going on. They shoot our soldiers they are the bad guys.

And what’s this; Komani says that they are trying to make a fun game. FUN, how dare they, what do they think this is? Just a video game? That was their attempt to placate the public and not to offend anyone. Konami couldn’t have been more offensive to the troops if they got the solider’s leg shot off, cut their medical benefits, hiked their taxes, and sent them to a hospital that was falling apart with decay and disease…wait a minute.

Moving on.

Well, how dare Atomic Games decide to make this game. How dare Konami decide to publish this game. And…wait, what… Konami’s not publishing it anymore. So they pulled out, cut and ran?



Pussies.