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	<title>Comments for The Game Critique</title>
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	<link>http://www.thegamecritique.com</link>
	<description>A Critical Assessment of Video Games</description>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Eric Bakutis</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1601</link>
		<dc:creator>Eric Bakutis</dc:creator>
		<pubDate>Fri, 05 Mar 2010 06:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1601</guid>
		<description>The lack of a third act in Brutal Legend is pretty much exactly along the lines I was thinking when I completed it as well. Instead of an intentional departure though, I&#039;d bet money that Tim Schafer and team simply ran out of time. Brutal Legend had already been through a long development time dating back pre XBox 360, and with the publishing rights questionable, I can see why the studio would have cut the third act in favor of putting the game out. While it&#039;s not the ideal choice, it was probably the most reliable way to get the first 2/3s of the game published. So I think it is likely that it was a rush to publish the game (likely with pressure from EA) that caused them to truncate the third act into a single mission. As most everyone here has said, the game foreshadows the third act heavily, so its exclusion is obvious.</description>
		<content:encoded><![CDATA[<p>The lack of a third act in Brutal Legend is pretty much exactly along the lines I was thinking when I completed it as well. Instead of an intentional departure though, I&#8217;d bet money that Tim Schafer and team simply ran out of time. Brutal Legend had already been through a long development time dating back pre XBox 360, and with the publishing rights questionable, I can see why the studio would have cut the third act in favor of putting the game out. While it&#8217;s not the ideal choice, it was probably the most reliable way to get the first 2/3s of the game published. So I think it is likely that it was a rush to publish the game (likely with pressure from EA) that caused them to truncate the third act into a single mission. As most everyone here has said, the game foreshadows the third act heavily, so its exclusion is obvious.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Roger Travis</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1531</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1531</guid>
		<description>It&#039;s interesting stuff, and obviously mythic, but the problem with using the word &quot;epic&quot; is that if you use it precisely, you need to nail down something essential in the material culture of archaic Greek heroic poetry (this is what I&#039;m on about with respect to oral formulaic theory and what is usually called &quot;interactivity&quot; in practomimetic art [ie &quot;games&quot;]). The narrative pattern of the _Odyssey_, on the other hand, is in fact a folkloric revision of the more conservative epic tradition to be found in the _Iliad_.

So it ends up being a question of what kind of critical traction you can get over Brutal Legend by calling it &quot;epic&quot; when what you&#039;re talking about is a folkloric narrative pattern that slips into epic through the _Odyssey_ and then makes its way through Apollonius and Vergil, and not talking about the nature of the oral recompositional tradition that gives us what homeric scholars see as the most important part of &quot;epicness.&quot;

Or, to put it another way, &quot;epic&quot; as a critical term doesn&#039;t seem to me to get us anywhere unless we&#039;re talking about a material culture of interactive storytelling--as opposed to narrative motifs that are shared across times, genres, and media technologies.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting stuff, and obviously mythic, but the problem with using the word &#8220;epic&#8221; is that if you use it precisely, you need to nail down something essential in the material culture of archaic Greek heroic poetry (this is what I&#8217;m on about with respect to oral formulaic theory and what is usually called &#8220;interactivity&#8221; in practomimetic art [ie "games"]). The narrative pattern of the _Odyssey_, on the other hand, is in fact a folkloric revision of the more conservative epic tradition to be found in the _Iliad_.</p>
<p>So it ends up being a question of what kind of critical traction you can get over Brutal Legend by calling it &#8220;epic&#8221; when what you&#8217;re talking about is a folkloric narrative pattern that slips into epic through the _Odyssey_ and then makes its way through Apollonius and Vergil, and not talking about the nature of the oral recompositional tradition that gives us what homeric scholars see as the most important part of &#8220;epicness.&#8221;</p>
<p>Or, to put it another way, &#8220;epic&#8221; as a critical term doesn&#8217;t seem to me to get us anywhere unless we&#8217;re talking about a material culture of interactive storytelling&#8211;as opposed to narrative motifs that are shared across times, genres, and media technologies.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1530</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Thu, 11 Feb 2010 14:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1530</guid>
		<description>I can&#039;t believe that the story mode would be there just to support the multiplayer either. This is a Tim Schafer game, a man who is known for his writing. Plus the world is just too richly constructed not to have single player in mind.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe that the story mode would be there just to support the multiplayer either. This is a Tim Schafer game, a man who is known for his writing. Plus the world is just too richly constructed not to have single player in mind.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by JoeTortuga</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1529</link>
		<dc:creator>JoeTortuga</dc:creator>
		<pubDate>Thu, 11 Feb 2010 14:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1529</guid>
		<description>I definitely felt that Brutal Legend was 2/3 of the whole game.  Rolling the final battle into defeating the tainted coil *and* rescuing Ophelia felt like they&#039;d compressed the entire final story into one missions. (I do think you have all the units for that mission, but could be wrong).  

If that&#039;s so, then perhaps the story is just there to support the multiplayer, but I can&#039;t really believe that, either, as the game story seems to be really good up until that point where it just... stops.

To me, it&#039;s the biggest failing of the game.</description>
		<content:encoded><![CDATA[<p>I definitely felt that Brutal Legend was 2/3 of the whole game.  Rolling the final battle into defeating the tainted coil *and* rescuing Ophelia felt like they&#8217;d compressed the entire final story into one missions. (I do think you have all the units for that mission, but could be wrong).  </p>
<p>If that&#8217;s so, then perhaps the story is just there to support the multiplayer, but I can&#8217;t really believe that, either, as the game story seems to be really good up until that point where it just&#8230; stops.</p>
<p>To me, it&#8217;s the biggest failing of the game.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1525</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Thu, 11 Feb 2010 05:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1525</guid>
		<description>Thank you for your comment Roger. Gald you got my invitation. I had a hard time writing this post, because I didn&#039;t really have a direction for exploring it. I knew there was a missing third to the story, but I didn&#039;t understand how to explain it. In fact after choosing to look at it through the monomyth I ended up rewriting how it fit the myth several times. The flowing nature of game narrative to fit game logic means there were some iffy points.

One thing I want to try and explore, but realized I couldn&#039;t was the concept of Brutal Legend as the epic. One part of that is the presence of the epic hero, which I covered, but I think there is much more there in the story. I speak for of the Odyessy than the Iliad, becuase I&#039;m more aquainted with that work, but I think Brutal Legend actually fits the latter in terms of ideas and concepts. The special armor crafted by the gods for Achilles being the Deuce for Eddie Riggs. Ophelia takes the form of Briseis and in the second half both Helen and Paris. Lars an amalgamation of Agamemnon and Ajax. It could even conform to certain mythic ideas in the Aeneid. I&#039;m rambling at this point, but I wanted to hear your thoughts on this.

I ended up deleting nearly a page of material examining the Nordic and Greek mythilogical influences in the backstory. Such backstory is usually neccessary for the classical epic that I couldn&#039;t help but feel that there is such a connection to Brutal Legend, as you say, being a full formed legend.</description>
		<content:encoded><![CDATA[<p>Thank you for your comment Roger. Gald you got my invitation. I had a hard time writing this post, because I didn&#8217;t really have a direction for exploring it. I knew there was a missing third to the story, but I didn&#8217;t understand how to explain it. In fact after choosing to look at it through the monomyth I ended up rewriting how it fit the myth several times. The flowing nature of game narrative to fit game logic means there were some iffy points.</p>
<p>One thing I want to try and explore, but realized I couldn&#8217;t was the concept of Brutal Legend as the epic. One part of that is the presence of the epic hero, which I covered, but I think there is much more there in the story. I speak for of the Odyessy than the Iliad, becuase I&#8217;m more aquainted with that work, but I think Brutal Legend actually fits the latter in terms of ideas and concepts. The special armor crafted by the gods for Achilles being the Deuce for Eddie Riggs. Ophelia takes the form of Briseis and in the second half both Helen and Paris. Lars an amalgamation of Agamemnon and Ajax. It could even conform to certain mythic ideas in the Aeneid. I&#8217;m rambling at this point, but I wanted to hear your thoughts on this.</p>
<p>I ended up deleting nearly a page of material examining the Nordic and Greek mythilogical influences in the backstory. Such backstory is usually neccessary for the classical epic that I couldn&#8217;t help but feel that there is such a connection to Brutal Legend, as you say, being a full formed legend.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Roger Travis</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1524</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Thu, 11 Feb 2010 04:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1524</guid>
		<description>Neat post, Eric. I&#039;m going to spare you my anti-Joseph-Campbell mini-rant, I think, and just say that epic!=hero&#039;s journey/monomyth. I&#039;m of the opinion that the &quot;hero&#039;s journey&quot; is much more folkloric than the epics, and even the tragedies, into which it gets transformed; those epics take figures from a sort of raw hero&#039;s journey context and transform into what I tend to think of as more thematically-meaningful forms.

But that&#039;s really just a question of terminology--&quot;legend&quot; may be better than &quot;epic,&quot; even, in this case. Whatever you call it, though, the hero&#039;s journey narrative shape is just inherently satisfying to our human firmware, and I think you&#039;re right to point out the need not to flout it.</description>
		<content:encoded><![CDATA[<p>Neat post, Eric. I&#8217;m going to spare you my anti-Joseph-Campbell mini-rant, I think, and just say that epic!=hero&#8217;s journey/monomyth. I&#8217;m of the opinion that the &#8220;hero&#8217;s journey&#8221; is much more folkloric than the epics, and even the tragedies, into which it gets transformed; those epics take figures from a sort of raw hero&#8217;s journey context and transform into what I tend to think of as more thematically-meaningful forms.</p>
<p>But that&#8217;s really just a question of terminology&#8211;&#8221;legend&#8221; may be better than &#8220;epic,&#8221; even, in this case. Whatever you call it, though, the hero&#8217;s journey narrative shape is just inherently satisfying to our human firmware, and I think you&#8217;re right to point out the need not to flout it.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Eric Swain</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1523</link>
		<dc:creator>Eric Swain</dc:creator>
		<pubDate>Thu, 11 Feb 2010 01:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1523</guid>
		<description>Yes, that is a perfect example of foreshadowing. In fact that was one of the reasons I was expecting it. Another thing is that the game ends as soon as you get all your units and you aren&#039;t given the chance to stretch your fingers and put your skills to the test on the battlefield. It not only makes sense following the legend, but also gameplay wise.</description>
		<content:encoded><![CDATA[<p>Yes, that is a perfect example of foreshadowing. In fact that was one of the reasons I was expecting it. Another thing is that the game ends as soon as you get all your units and you aren&#8217;t given the chance to stretch your fingers and put your skills to the test on the battlefield. It not only makes sense following the legend, but also gameplay wise.</p>
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		<title>Comment on Where is the Last Third of Brutal Legend? by Lyndon</title>
		<link>http://www.thegamecritique.com/recent-posts/where-is-the-last-third-of-brutal-legend/2009/comment-page-1/#comment-1522</link>
		<dc:creator>Lyndon</dc:creator>
		<pubDate>Wed, 10 Feb 2010 23:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=2009#comment-1522</guid>
		<description>Yep I couldn&#039;t agree more.

I remember the mission where you and Lita travel back to Bladehenge and see it over run by the Tainted Coil. Eddie assures Lita to not worry because they&#039;ll be back once they&#039;ve defeated Ophelia. I honestly couldn&#039;t wait for some epic liberating the homeland sequence, for me that would have been a far more satisfying final, not to mention it would have given you the chance to play a few battles against the tainted coil.

It&#039;s truly puzzling why it&#039;s not there.</description>
		<content:encoded><![CDATA[<p>Yep I couldn&#8217;t agree more.</p>
<p>I remember the mission where you and Lita travel back to Bladehenge and see it over run by the Tainted Coil. Eddie assures Lita to not worry because they&#8217;ll be back once they&#8217;ve defeated Ophelia. I honestly couldn&#8217;t wait for some epic liberating the homeland sequence, for me that would have been a far more satisfying final, not to mention it would have given you the chance to play a few battles against the tainted coil.</p>
<p>It&#8217;s truly puzzling why it&#8217;s not there.</p>
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		<title>Comment on A General Message to the Guy who Robbed Me by State of the Blog &#8216;09&#160;&#124;&#160;The Game Critique</title>
		<link>http://www.thegamecritique.com/recent-posts/a-general-message-to-the-guy-who-robbed-me/267/comment-page-1/#comment-1281</link>
		<dc:creator>State of the Blog &#8216;09&#160;&#124;&#160;The Game Critique</dc:creator>
		<pubDate>Fri, 08 Jan 2010 06:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=267#comment-1281</guid>
		<description>[...] some horrendous setbacks and some annoying setbacks I think I didn&#8217;t do too badly for an inaugural year. In looking [...]</description>
		<content:encoded><![CDATA[<p>[...] some horrendous setbacks and some annoying setbacks I think I didn&#8217;t do too badly for an inaugural year. In looking [...]</p>
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		<title>Comment on The Proposed Story Arcs for Prince of Persia by State of the Blog &#8216;09&#160;&#124;&#160;The Game Critique</title>
		<link>http://www.thegamecritique.com/recent-posts/the-proposed-story-arcs-for-prince-of-persia/130/comment-page-1/#comment-1280</link>
		<dc:creator>State of the Blog &#8216;09&#160;&#124;&#160;The Game Critique</dc:creator>
		<pubDate>Fri, 08 Jan 2010 06:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamecritique.com/?p=130#comment-1280</guid>
		<description>[...] over Prince of Persia than any other. A game I ostensibly disliked and felt insulted by, you can read here. My other game essays this year that I am proud of were on Beyond Good &amp; Evil, again can [...]</description>
		<content:encoded><![CDATA[<p>[...] over Prince of Persia than any other. A game I ostensibly disliked and felt insulted by, you can read here. My other game essays this year that I am proud of were on Beyond Good &amp; Evil, again can [...]</p>
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