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Working for the Weekend on Critical Distance

1. March 2010

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Working for the Weekend on Critical Distance

As some of you may know, or care, Ben Aberham will be gallivanting off to GDC thanks to the generous contributions from around the blogosphere, proving once more that some people have way too much time on their hands. All kidding aside, I’m sure Ben will do a bang up job covering the event. For [...]

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VGHVI Podcast Appearance

19. January 2010

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VGHVI Podcast Appearance

Last Thursday I played Bioshock during the simultanious playthrough while talking on Skype with Denis Farr, Roger Travis, Micheal Abbot and several others. Roger took that conversation and made a podcast out of it. He was doing the recording and unforturenatly Skype kept kicking him out so he didn’t get everything, probably for the best. [...]

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A Wondeful Comment in an Otherwise Shitty Season

18. December 2009

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A Wondeful Comment in an Otherwise Shitty Season

Over at Kotaku, I know I know, hear me out. Over at Kotaku they sometimes highlight some of the more interesting comments from their comment sections by giving it their own post, which is better than articles dedicated to breast admiration, though their next post defeats that purpose, but I digress.

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Indie Game Spotlight – Today I Die

6. December 2009

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Indie Game Spotlight – Today I Die

Over at the CreativeFluff design blog I spotlighted Today I Die, an indie game that came out around April of this year from designer/developer Daniel Benmergui. Go play it before reading anything below. It’s a short game and worth it.Today I Die is a game that firmly wears the arty badge and wears it proudly.  It’s a [...]

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Indie Game Spotlight – Small Worlds

21. November 2009

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Indie Game Spotlight – Small Worlds

The game was made for Casual Gameplay’s design contest #6 with the parameters to incorporate the this content’s theme: Explore. Were I judge in the contest I would look to how well it incorporated the theme, as a critic I am looking at what that means within the game. I recommend playing it here before [...]

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Indie Game Spotlight – Norwegian Wood

3. October 2009

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Indie Game Spotlight – Norwegian Wood

Over at the Creative Fluff design blog I've started a new, hopefully weekly feature called, in case you couldn't guess, is Indie Game Spotlight. I've decided to highlight a different indie game each week. These games don't have the huge marketing push of the AAA titles so they can use any and all attention they can get. These aren't reviews or critiques, just bringing attention to a title I think deserves some attention.

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Three Appearances on the CDC Podcast

9. June 2009

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Three Appearances on the CDC Podcast

  Over a month ago I appeared on a podcast newly minted over at critical-distance.com. The next week I appeared again and then once more to make it three in a row. At the moment the podcast is on hiatus pending some behind the scenes work like hosting, icon, music, etc. At first I was going [...]

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March’s ‘09 Round Table Entry – Fumito Ueda

25. March 2009

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March’s ‘09 Round Table Entry – Fumito Ueda

About the Author: This month’s topic turns the literary focus from the medium, to the author. If you submitted a post to either the January or February topics, feel free to write about the process you underwent in converting literary themes into gameplay. Did you struggle with anything in particular? Are you satisfied that your [...]

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L.B. Jeffries on Video Game Critics

18. March 2009

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L.B. Jeffries on Video Game Critics

I love L.B. Jeffries’ writing. To me he is one of the most eloquent and hardest working in our field. And to my knowledge does it all for free. He has also described himself as the angry young man of game criticism. Last year he turned his critical eye towards the idea of the video [...]

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Killzone 2 Commercial

4. March 2009

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Killzone 2 Commercial

Here's a little design analysis piece I did for Creative Fluff desgin blog on the Killzone 2 commercial. Sony took the marketing in a different direction and are actually getting behind the game. See what I thought of it.

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